Daggerheart is a fantasy tabletop roleplaying game of brave heroics and vibrant worlds that are built together with your gaming group. Create a shared story with your adventuring party, and shape your world through rich, long-term campaign play.
Contents:
The nearly 300 page lavishly illustrated hardcover rulebook contains:
Rules for creating characters and a shared world, for playing adventures, and for crafting encounters and campaigns as a game master.
Detailed advice on GM craft, player best practices, worldbuilding, campaign building, and full tutorial examples of play.
Dynamic adversaries and environments to challenge your players, from the razor sharp wings of the Flickerfly to the noble intrigue of the Baronial Court.
The box of 279 beautifully-illustrated cards securely clasps with a magnet, including:
18 Ancestry Cards—Characters in Daggerheart may come in all shapes and sizes, from the turtle-like galapa to the pointed-eared elves.
2 sets of 9 Community Cards—The culture you came from has shaped your character, providing unique Features for them to use, like the silent step of the forest-dwelling Wildborne or the far-flung knowledge of the Loreborne.
54 Subclass Cards—Step into shadows as a Nightwalker Rogue, or find a friend in every high (and low) place with the Syndicate Rogue! Harness a legendary gods-given weapon as a Divine Wielder Seraph, or take to the skies as a Winged Sentinel Seraph. Each of the 18 Subclasses comes with a Foundation, Specialization, and Mastery card to grow alongside you as you grow in power.
189 Domain Cards—Each class combines two domains, evocative suites of abilities you’ll increase access to as your character grows in power. Bards wield Grace (the domain of charisma) and Codex (the domain of intensive magical study), while Wizards wield Codex and Splendor (the domain of life and power over death).